A look at Werewolves: Call of the Wild

I recently got a chance to read the first issue of Mike Oliveri And Joe Bucco’s upcoming Moonstone series Werewolves: Call of the Wild, and I am here to proclaim that it is well worth your hard-earned dollars.

Werewolves begins with an act of brutal violence, one that seems unexplainable. This mystery becomes the basis for the issue. A mysterious stranger comes to town, sniffing around for answers, and the police appear to be covering something up. They are, after all, the ones who did the shooting.

That’s all I’m telling, plot-wise. You want to learn more, go pick up the issue. It should be out any day now.

Oliveri’s writing on this is tight, with dialogue that keeps the talking heads scenes entertaining. He keeps things sparse in all the right places, letting the art do its thing, and he’s telling a good tale here. I want to know where the story’s going. He’s got me hooked, as all the kids say these days.

Bucco’s art is solid, though I did notice his facial anatomy slip in a panel or two. He excels at the action scenes, and there are more than a few splash panels that will make your jaw drop.

In fact, my only real criticism of the first issue would be the coloring. The colorist seems to be going for a fusion between the flatter Vertigo style and the more vibrant Image style. The result is a little confusing, and I think the book might have been better served with some more subtle color work, closer to the colors of Fables or DMZ. That’s just me, though, and until I see what kind of paper the book is printed on, I really can’t make a final judgment.

In short, if you’re into equal helpings of mystery and horror, pick up a copy of Werewolves: Call of the Wild. I think you’re gonna dig it.

I don’t do star ratings, but this one would be up there.